You’re not exactly sure how the ambush will start, but you find out very quickly. Not this time.īlight marches into the woods on horseback, at night, surrounded by his soldiers. The bad guy will just get away, cursing your name, or killing a party member in the process. To face the seemingly-main enemy of the game at this stage in the story usually means that there is another fight in the future. You know he’s coming, he has no idea you know. You rarely see the odds stacked in your favor for this kind of fight. Not capture him, not disarm him for questioning (not after breakfast!), but straight-up murder him. You’re trying to defend your camp and army, yes, but the main goal of the ambush is obvious: kill Luca Blight. Through a betrayal on Blight’s side, your army comes to realize that your enemies are about to attack during the night. ![]() This is war, after all, right? It’s okay to feel that way. The developers gave him a good background story, resulting in a healthy fear and understanding. Right? Then why is he on the same side as Luca Blight? A prince that makes Joffrey Baratheon look civil? Blight sacrifices lives throughout the game, most of them innocent, and seems to enjoy doing so. Are his actions simply a means to an end? He’s just doing all these things to protect his wife… and you (the main character) and your sister. ![]() He changes sides, but you’re not entirely sure what to make of it. Your friendship with Jowy is tested, to say the least. It features the deliciously sadistic villain, Luca Blight. Many different personalities come in and out of the picture. It’s not The Wire, but it’s a nice change of pace to see the villains also hovered over a table, frantically trying to figure out what to do. The brilliant part is that you see both sides. Most cut scenes involve political and military leaders plotting how they’re going to win. When the villains scheme, no matter how nefarious it is, it makes sense in the world of Suikoden. Something tragic happens to set the wheels in motion, but it’s not predictable. You start off as a junior member in the Highland army with your best friend, Jowy. One person can only do so much, no matter what magical rune they may be given by a mysterious sage. That’s going to take more than your standard group of six or seven, you know. That may seem like a lot (it is), but the central concept of Suikoden is that you play as a character with humble beginnings, only to eventually lead an entire army against an oppressive, evil kingdom or city-state. There were 108 allies to recruit (same as in the first, third… well, all of them). The graphics are much improved over the original. ![]() Suikoden II stuck with me, like all great games do. The series is Suikoden, and the second game is the best of them all. One that tosses away the notion that games need to have a love story, or a small cast. But one RPG series in particular takes particular pride in having war as the main focus. ![]() Real-time strategy games create new wars and emulate old ones as their theater. The Call of Duty franchise is about as valuable an IP as there is. Games have tackled war before, that’s nothing new. The themes, emotions and complexities that a war brings will not stop being adapted into movies, games, books, television, plays, poetry and paintings because the source material is simply too rich. “Yesterday’s Enterprise” is considered one of the best Star Trek: The Next Generation episodes, taking place in an alternate reality smack dab in the middle of a war between the Klingons and Federation.Ĭountless movies have received great accolades for depicting the ultimate conflict of man, from Bridge on the River Kwai to Saving Private Ryan to The Hurt Locker. The optimistic future of Star Trek steps aside during the Dominion War storyline in Deep Space Nine many fans would say it was for the better. The desperation of the situation, emerging technological advances and influences of bigger-than-life personalities are greatly appealing to historians and enthusiasts (rarely the participants). As brutal and terrifying as it is in real life, war can make for a compelling backdrop for stories, both real and fictitious.
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