Re-Logic's celebratory post made mention of plans for full content parity across platforms being a current priority, with potential for cross-play between platforms as a potential feature in the future to link Terraria's active online community. The Steam250 list recently shows Terraria as surpassing Portal 2 as the most positively reviewed game on Steam, beating out competition from other legendary titles like The Witcher 3: Wild Hunt and Hades. On top of financial success, Terraria has also been commended by its fans to such a degree that it now stands atop a list of some of Steam's most vaunted titles. RELATED: 10 Best Open-World Games Made By Indie Developers ![]() Terraria's recent rocky path to release on Stadia has been smoothed out, so these numbers may yet continue to climb now that the game has hit Google's game-streaming service. After nearly a decade on the market, Terraria has accrued 17.2 million sales on PC, 8.5 million sales across consoles, and an impressive 9.3 million sales on mobile devices. The milestone of 35 million sales across all platforms was announced by Re-Logic, Terraria's developer. In addition, Terraria has also secured the title of the best game on Steam, going by user reviews. I still have yet to beat three of the 14 bosses that are now in the game ( Terraria got its start with just three bosses, so we've come a long way indeed), which means that if I want to see all that the game has to offer – and I do – I have quite a bit of playtime still ahead of me.The 2D Survival Crafter Terraria has made it past an impressive milestone in sales as it approaches the tenth anniversary of its release. Despite the fact that Terraria's content has been doubled two or three times over in the eight years since release, it still only costs $10 – a very rare sight here in 2019, where major publishers are intent on squeezing every penny out of players as they can, goodwill be damned.Īccording to Steam, I have 740 hours in Terraria and I'm still 18 achievements away from unlocking all of them. For those of us who were around in the early days, it can be difficult to remember what Terraria was like in 2011, but the launch trailer embedded below might bring back a few dormant memories for Terraria veterans – compare that to the Journey's End trailer above to see just how much Terraria has changed over the years.Īll of these changes and additions were implemented as free updates. These content updates have vastly increased the number of items in the game while at the same time overhauling sprites adding new biomes, enemies, and bosses and making a ton of quality of life changes. The fourth and (supposedly) final content update, Journey's End, is scheduled to ship out in 2020. What's the driving force behind Terraria's success? It's the same thing that drives my love for the game: not only is Terraria a lot of fun to play, but throughout the past eight years, Spinks and his team at Re-Logic have been periodically delivering massive content updates for the game. If you look at the game's store page on Steam, it has nearly 300,000 user reviews that have been "overwhelmingly positive," which is no small feat. ![]() Though it got its start on PC, Terraria is now available on every modern platform, and back in May, Re-Logic (the company Spinks founded in 2011 to develop and publish the game) announced that Terraria had sold more than 27 million copies. Combine that exposure with its $10 price tag (along with the fact that TotalBiscuit and Jesse Cox returned to the game at various points afterward), and Terraria had all the makings of a successful indie game.įast forward to 2019 and I'm guessing that there are still days where Terraria creator Andrew Spinks thinks he's living a dream. I think Terraria received its first big hit of exposure when YouTubers TotalBiscuit and Jesse Cox recorded a long series of videos that documented a co-op playthrough of the game.
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